
Piece by Piece
A LITERAL puzzle-platformer game
Role
UI/UX developer and designer
Context
Commercial project
Game Overview
Piece by Piece is a platformer-puzzle game in which each level is composed of puzzle pieces that the player must assemble to create a path to the goal.
The game first won Wonderjam Fall 2024 before being developed further as a commercial project.
My Role
I worked as a UI/UX developer and designer on the project. I also developed tools to facilitate and streamline production.
Interfaces and Menus
Implemented a modular UI system in Godot, supporting mouse, keyboard, and controller navigation. The system consistently handles focus, transitions, and interactions regardless of the input device used. Menus were designed to be easily extensible and maintainable. The system is reusable across other projects.
Audio / Music Subsystem
Developed a global audio subsystem in Godot, responsible for managing music and sound effects, with support for crossfades, persistence, and audio parameter control. A custom tool scans the project’s audio files and registers them in a key/value structure, providing a simple interface to trigger sounds in code without relying on explicit file paths.